Sunday, January 04, 2004



Microsoft game developer Digital Anvil were developing a new game and I was asked to direct the cinematic sequences. I went to Austin, TX with storyboard/comic artist Chad Smith for two weeks to storyboard the sequences. Everything was going great and it was going to be a great project but Microsoft pulled the project out from underneath Digital Anvil's feet for reasons unknown. I had the privilege of seeing some of the game and it was looking really cool! Here is the test we did for bidding on the project (using a dialogue track which was supplied to us from Digital Anvil).

(01:19 - 2.9 mb)